eilish creative

Made You Look

A COLLABORATION WITH SONY MUSIC NZ

Supporting the debut of artist duo Made You Look with a webpage that keeps fans coming back for more.

Role

UX/UI Designer & Website Developer

Timeline

8 weeks

Tools

Figma & Visual Studio Code

Team

Eilish Neal - Interactive Designer
Aston Gregory - Interactive Designer
Jules Castillon - Motion Designer
Dearna Smith - Graphic Designer

Project hero image

Research Phase

Understanding the problem space as well as the client and user needs through comprehensive research

Problem Statement

Made You Look, a new and upcoming music duo who had recently signed with Sony Music New Zealand, were on the look-out for unique and edgy brand identity that would launch them into the music scene with the release of their new singles.

Part of this launch included the need for an engaging webpage that would tell their story, showcase their new upcoming music releases and keep their fans coming back for more.

Research Methods

  • Artist analysis
  • User surveys
  • Competitor analysis
  • Cultural trend analysis

Key Findings

Artist Aesthetic

The artist duo were heavily inspired by the aesthetics of the band House of Protection, and were looking for a similar aesthetic for their own brand.

Artist aesthetic inspiration

User Expectations

Through surveys we discovered our users would expect to see features like tour dates, ticket links, photo galleries, artist history and social media links.

User expectations survey results

Competitor Trends

With a rise in the popularity of 3D spaces within web design, we found that many artists like Drake and Bon Jovi were using this to create a unique and engaging experience for their fans.

Competitor 3D space examples

Ideation & Strategy

Exploring solutions and defining the design strategy

User Personas

Jaz, 20 y/o female

Student / Retail Assistant flatting in Auckland

Sam, 26 y/o male

Chef flatting in Wellington

Design Principles

  • Digital Natives
  • Motivated by gamification features within experiences
  • Value artists who feel authentic and approachable
  • Value discounts and deals

User Journey Map

Discovery

User discovers artists through spotify and social media becoming a fan of their music.

Consideration

User then visits the artists website to learn more about them and their music through interactive objects scattered around the home screen.

Retention

User begins to feel more connected to the duo after finding every page within their domain. When it is announced further objects have been added they return straight away to find them.

Advocacy

User shares their experience with friends, encouraging them to visit the website.

Design Process

From wireframes to high-fidelity prototypes

Site Mapping

Started with site mapping to plan layout and information architecture

Site map

Lo-fi Wireframes

Mapped out key user journeys to ensure intuitive navigation

User flow diagrams

High-Fidelity Design

Main dashboard design Task management interface
Settings and customisation

Development & Implementation

Bringing the design to life through code

Coding Methods

  • HTML5 & CSS3 for structure and styling
  • JavaScript for interactivity and animations
  • GSAP for smooth animations and transitions
  • Responsive design principles

Key Features Implemented

  • Interactive 3D space navigation
  • Smooth parallax scrolling effects
  • Responsive mobile-first design
  • Accessibility-compliant components

Code Showcase

HTML structure example CSS styling example

User Testing

Validating design decisions through user feedback

Testing Methods

  • Usability testing (4 participants)
  • Accessibility testing
  • Performance testing

Key Insights

  • Users were highly motivated by the "treasure hunt" style gamification within the 3d space.
  • Discovering one item made them want to find them all.
  • Users wanted the "treasure hunt" experience to be harder.
  • Mobile-first approach was essential.

Iterations Made

Iteration 1

Removal of the items list to make the experience harder and the UI cleaner

Iteration 2

Over all layout and coding troubleshooting

Iteration 3

Adding glow effects to the objects to make them still visible

Outcomes

Final deliverables and project results

Reflection & Learnings

Key takeaways and future considerations

This project was my first opportunity to work with real clients, and the team at Sony Music made it an incredibly valuable experience. Collaborating closely to bring their vision to life—and then presenting our work and receiving feedback—significantly boosted my confidence and prepared me for stepping into the industry.

I also saw my web development skills continue to grow as I built functional web flows that responded seamlessly across all screen sizes. Looking ahead, I'm focused on refining the overall design and layout of my webpages, as I feel these elements took a back seat during the intensity of the coding phase.